Wow, thanks for the responses everyone. I didn't expect to receive this much feedback. In the end I went forward with the item as is. I feel it still fits in pretty well with the characters theme and the item description shines a little explanation onto my choices. Even if I get some negative comments I am interested to…
Welcome to our Dota 2 Monthly Community Competition #21 The theme will be based on this cosmetic list We are getting the 3 heroes with less cosmetics that are supported to work with. We are also keeping the SINGLE ITEMstyle, If you want to work on a set and post it here for feedback is totally fine, but just post one item…
Welcome to our Dota 2 Monthly Community Competition #20 This month we some good changes. Marmoset is sponsoring us for this month with some great prizes. Some guys from polycount are also planning on giving dota 2 items, so maybe the prizepool will be increased during the month. The theme will be: HEAD SLOT for the DIRE…
my .02's incoming. When working on items, they aren't already packed into the uv space before you move onto the next one? Since you are making packs. Why not keep them separated items separated & when you are ready to pack multiple items together in an atlas then also provide the atlas versions? or variations of atlas…
Hey everyone, thanks for the feedback on this piece — the anatomy critique on the foot was correct, so I went back and fixed it. I've updated the image in the original post with the corrected version. Quick note on my workflow, since it came up in the comments: I work with AI generation as a starting point and do extensive…
We are developing a PC game and are looking for a programmer who can help move the project forward. There is already an experienced programmer on the team who has done a significant amount of work, but he now needs an assistant — someone who can take responsibility for parts of the system and help bring the project to a…
@christrom Not a problem, glad to help. I do ocassionaly post longer write-ups in my sketchbook thread here on polycount but no e-book, yet. Thank you for the kind words. It's nice to see a follow up post with a second iteration of the model. The geometry distribution is much more consistent and the loop flow is a lot…
the results are prety stable now, next time i will make the pool show the vote numbers, i was worried if we get a tie on the 3rd place i dont think is a good idea to change the number of the heroes after the voting, will look like we are trying to force some hero on the contest about the rules guys, i have some questions…
Hello. I'm in the works of making an auto rig script, and it requires the ability to make modules in a scene and show their info in the main UI. I already have that working for one single item, but when I try to add multiple, maya says the UI item is not unique. I've been looking for a solution to iterate the ID name of…
Gawd...think I've finally knocked my concept on the head Spiffy li'l plugin tho, kept me engaged in the process at the very least also helped that the photo sourced box projected textures, were straightforward iterating as well as rolling your own plus for those interested in shader effects Holographic reflex sight…