Wanted to make a thread about this game on a forum full of Artists. For myself, this was the first game in a very long time to make me go "wow", especially as an Artist. From the opening chapters in the Forested and organic areas to the amazing Gothic architecture of the Vampire castle, each chapter/level was unique in its…
That's actually a cornerstone of design, the principle of Economy. A lot of non-western art uses economy more in my opinion and to greater strength because horror vacui never really got a religious stranglehold like western art did during the early gothic to like the victorian era. But that style of "filling in" can also…
Created a small ref sheet and decided to take my main references from gothic architecture. I've got a lot more images collected but these are just what i'm thinking about for now. Never done any modular assets before, so I just spent the evening noodling around in Maya trying to figure out what works. Tried to create a…
I made a couple of small things since my last update: A locker room//bay on some old grimey space station and a child's rocking horse if the child was some creepy Wednesday Adams kinda girl and the horse was modeled after Death's Pale Horse. Those projects were small and went by pretty quick and can be seen in their…
I've been messing with a procedural music generator called cgMusic. Maybe it's cheating but I have a problem where I can come up with good riffs but not whole songs, this thing gives me a jumping off point. The end result of a few days of tinkering is a song for my Metroidvania game, Astrovania. The initial idea was what…
The first environment playable of the game is the "sewers". These sewers are close to the crypt where Lena woke up when the game start. I have done some search for the style I wanted, mostly Roman. I didn't wanted something Gothic because it would have been too heavy for an underground style. I have done some quick…
Hello polycount! It seems Funcom is relaunching the Secret World with a bunch of updates and as a fan, I decided I would create an Environment centered around that theme. The end result that i'm looking to achieve is an office like interior with a blend of Gothic and industrial themes mixed together. The mood i'm looking…
You can set lights to negative? :O Aside from that nooby discovery (yay), the rest of your thread also makes me want to say yay. Based on people's comments, I take it you're the guy who also made the painterly gate? If so, I think this works better. It's less illustration-like, but the style really freshens up the tired…
My respect to the Terminal Reality crew. I wasn't much of a fan of the original game but this has just the right level of graphics, gore, senselss destruction and storyline to keep me entertained... at least through the demo. The graphics are superb. A nice atmosphere with the Victorian era feel of the level carried over…
I've been watching my roommate play it at night while I paint in the background. It's not as atmospheric as I thought it would be, but still a very well made game. The lighting is awesome, and their "gothic scifi" art style works really well and compliments the horror/suspense elements perfectly. It would probably be more…