I am seconding what Fabi_G said. Your character has two right legs and one has 6 toes. This is not a small thing to miss especially when your whole generated concept is a character. That speaks volume of how developed your eye is to spot anatomical inaccuracies. If your goal as you say is to learn and improve : Start with…
I'm trying to render a scene where there are some props, a ground, and vegetation (opacity map added to Transparency: Cutout). However, the vegetation cards do not create shadows properly, and they appear to have 'floating shadows'. Some images below to illustrate what I'm talking about: The shadows do not connect with the…
Some tips perhaps, ur lighting seems flat in the last screenshots, looking at the last one the couch seems to be floating because there's no shadows beneath the couch etc. Liking the glass tables tho.. All the rooms, every corner, is clearly visible. That wouldn't really happen at night with such small lights. The metal…
@stororokw Your alpha map almost looks like a depth map. Gradations in each strange clump instead of a flate white cut out. I'm extracting mine from a bake that has all the strands flat against a plane. I extract white vertex colors, and get a flat white cut out. Maybe it's that, but how did you extract your alpha from…
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
hello, my 2 cents on top of the help given: island - does not look like the concept, does not have the mood. you see the rocks in the concept? there are colour shifts in hue and saturation. yours is just a flat out texture overlay with single colour and flat lighting. - work on the textures, and learn how to light the…
Hm, ok. I just re-exported the mesh from Blender without adding any geometry and the cage is different than with the original fbx. original - oddly also shows those pink edges as being sharp without UV splits, which isn't so when I checked in Blender re-export - there's still one sharp edge without UV split being shown,…
Does anyone know why when i use the -NOTEXTURESTREAMING flag from the the front end it seems to not load any textures? This used to work. I have had a look around and found someone had the same issue on the UDN forum but there was no answer given. Any ideas? Cheers
The was I see it, the shirt in the drawing is flawed, but isn't really distracting in that image, but in your model it seems like it's a little more flawed. Its way harder to hide errors in models than paintings. It stretches up higher on the bottom and sort of curves into the armpit on the top in the painting. Also the…
I'm completely new to Maya, as in I've been using it for a week and this is my third model ever, and I've come across an issue where my model has a floating edge and vertices that I cannot delete. I have no idea why either https://gyazo.com/431433e87743bc70d9dda4d35b0b6c4b https://gyazo.com/b2f10bb295cf7d402eec7430ef384cba…