UPDATEThings are starting to look good!! I finished some brick textures and made a window in order to test the variations and trims. I decided to use Substande Designer to make the brick textures because I want to have a lot of diferent brick styles for my buildings. This way I can easily swap the materials and create tons…
Floor bricks are definitely looking better. Tried the POM: With POM: With plain normal maps. But for some reason, it doesn't look realistic and I think its because of the soft shadows and lighting the bevel edges of the bricks will pick up from the scene lighting. I will have to give the modeled bricks a go and see how it…
Update! So, long time, no post. I have been in a dark place of much learning and have redone this this about three times.I have learnt a lot though! This is where my environment is at the minute, So at the minute, I want it to feel like its some dodgy shop thats open in the middle of the night doing dodgy stuff. Its…
Working on a modular building with one Uv tile. Looking to be bring some variety into that brick. The windows will be treated as a separate texture element also with it's own uv space. I divided a plane into different parts and used vertex color to mark the various trim sheets
I'd have to agree on the brick walls, you're very unlikely to find such a wall in an interior, especially since it is supposed to be an apartment (ever hear the walls being too thin in that you can hear the neighbors every move^^) I think something more along the lines of drywall would work better such as this for an…
I have been working on it for few days now, used Max for modeling and all the texturing is done in DDo, rendered in toolbag. C&C are most welcome guys.:)
So i want to say i really love the piece so far, I think it has a lot of great potential. Despite that though there are a few issues I think you should work on. Most of what I see as an issue comes from your brick wall texture. The first thing I want to comment on is the grout you have behind the bricks. Because the grout…