If your favourite character is too niche and dot have stl model for print, i would be happy to make special one for you. Here is my portfolio - https://cults3d.com/@RibaKaplja Contact me on discord- kicca0427
Hi all, second post and first thread. Im a character artist from the UK...and I used to have the pleasure of working alongside "Ruz" :) This is a character I started as a test bed for trying out techniques in Zbrush after completing a game "featuring a cussing rapstar in the wartorn middle East". Its based on some old…
Subdivision sketch: Basic stocks. A quick visual overview of modeling simple furniture that has compound curves. Block out. Start by defining the basic volume and proportions then develop the primary shapes and surface profiles. Rely on tools and subdivision smoothing to generate the final curved surface whenever possible.…
First test renders of baseplates. Too much edge wear and not enough dirt in some places. But the base is ready and it's great. Want to share one method of creating simple signs when you don't know vector graphics or don't like it. It's kinda strange and stupid, but it works. 1. Model a sign. I used Plasticity for that. It…
Arise old thread! Yeah, I figured I'd necro this thread instead of starting a new one to keep my questions grouped in one place. And the dumb question coming up? It's a relatively simple one. As you can tell from the shot above, the style I'm going for requires me to use a goodly bit of polys to get a nice faceted look. My…
Been integrating Meshy and Tripo outputs into UE5 pipelines for a while now and the generation step is no longer the problem — topology and textures come out reasonably usable for props and background assets. The problem is everything between export and the asset actually being in the project correctly. My current manual…
I'm a student trying to improve an ostrich rig that I'll be using in an upcoming creature animation course. The neck currently feels very difficult to pose and animate. In the attached screen recording, you can see the behavior I'm struggling with. The controls technically work, but getting clean neck poses requires…
@fallenskyzero cool! okay yea so you did a full pipeline migration in the end to make it work. I've been using Godot more too and it's really just gotten to a point where it's actually useable, there's a lot of nice features in it that you can tell they came up with because of gripes with other engines, etc. Blender is the…
Hey guys, It’s been a while since my last post, but I wanted to drop a quick sign of life. I’m still working on the project, even though my time and motivation have been a bit limited lately. Not a massive amount of progress, but I’ve replaced the rough blockout with some smoother shapes and am currently experimenting with…
UPDATE: I have an update! SUBHEAD: Unexpected Pitfalls So I got sick of microslop's shit for the very last time in November of last year. I didn't post on microslop's forums that I was switching to linux, and then keep using microslop's products. I just did a buncha research about which distro would be best for me and…