Latest version of Farfarer's Vertex Normal Toolkit has an option for casting a background object's normals to the meshes. It has a similar uses with Normal Thief script in 3dsmax. Useful for overall vertex manipulation for certain parts of the meshes.
I'm making some carpet textures with MicroGrafX picture publisher and paint. I'm going to use these for a fan mission for the game "Thief 2:the Metal Age." I have two made so far: Tell me what you think.
Thanks guys, there's a couple of different shots of my magic thief model over on DA http://edrice.deviantart.com/ Those pants did not animate so well. @LRoy That FUR is freaking awesome!
Gonna try my hand at this, I think I'm gonna do some sorta Thief/Cutpurse/Rougeish guy. Sculpted away at this rough tonight. Will develop more on it tomorrow. MOST RECENT UPDATE:
this might help, create a sphere around your hairmesh and run this script http://www.scriptspot.com/3ds-max/scripts/normal-thief what it will do is transfer those sphere normals to the hairmesh and you`ll get nice smoothing
Remind me again Splinter Cell is a stealth game? Conviction was short on the stealth aspect and that looked like another step away. At least we have Thief 4 for our stealth fix.
I decided to work on a thief/adventurer type character in a fantasy setting. I will gather some references and post them later. I did another iteration on the textures and base forms of the head.
Aniceto: Well, what you can do is to post his name in this thread, so people googling him can find this. Like this: Genadi Dimov is a thief who stole my 3d art for use in his portfolio. tadaa!