Hello Polycount my last substance designer study, first time trying some stylized C&C are welcome More images: https://www.artstation.com/artwork/Qzg6AZ
Hi everyone, I am designing this stylized gun and doing the textures hand painted. Let me know what you think.. Did a quick rough sculpt in ZB and went on to texturing. It is in an early stage but this is what I got so far:
Hi Folks. Working on a stylized Dungeon / Prison Scenery, its gonna be in a 2D side scrollers point of view. C&C are more then welcome Here is a simple blockout done in Maya and a Test version in Unreal with some quick lights and post effects to it.
Haven't done a humanoid sculpt in a while, so I though I'd get in some practice with a quick head sculpt. Decided to have a bit of fun, too, and try to do a stylized head a-la Clone Wars. Critiques very much welcome!
Hello everyone, this is my first post. Let me share with you the stylized character portrait of my favorite movie villain Gustavo Fring from Breaking Bad series.
I made this to practice my tileable sculpting, going for a very stylized PBR approach, with texturing in Substance painter. Would love some feedback on it, I was thinking the stone might need a bit more colour variation but I'm not too sure. Cheers in advance!
Specialized in 3D stylized environments and props. Experienced in Maya, ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Knowledge of Unreal and Unity Shader graph. Able to make particle systems. Receptive to feedback. Love fantasy, horror and sci fi.…