Subdivision sketch: Hemispherical helmet. This is a brief look at a few basic strategies for routing topology around cut outs and panel lines on spherical [and ellipsoid] surfaces. Note: there's several different ways to structure spherical geometry. Since this write-up is specific to basic subdivision modeling only basic…
The texture tiles "mostly" ok by the look of it (i checked in designer) there's a couple of areas where I'd expect to see some sort of spike but nothing that would cause the sort of gap seen in the last image assuming a 1:1 ratio of faces:pixels - unless one of the meshes was rotated relative to the others. I'd put this…
I'm having all sorts of problems with the tumble tool viewport rotate thingy in Max. The first problem I ran into was the locked in orthographic view thing which is completely unworkable for anyone moving over from Max. Why this is set to on as default was a mystery to begin with, but it seems its to cover up for some…
Hello, @seanwink You’re actually hitting 3 separate problems at once, and they all come from how Unity’s Terrain system expects trees to be set up. See below details 1. Tree sideways In Blender: Ctrl + A → Apply Rotation & Scale Rotate X = -90° OR fix in Unity using a parent prefab 2. Tree half underground Set tree base…
Have to agree with @Noren , @ZacD , and @pior : both the contiguous unwrap and compound curvature of the shape are contributing to the distortion in a way that's almost unavoidable with a [tiling] texture only approach. Lot's of good advice on how to proceed with different approaches from everyone in this thread. As far as…
Okay I'm gonna talk about the stickers because they were a pain. I haven't found any good resolution picture of them I've had to improvise. They needed to be perspective free, so I open an image on photoshop, rotate it, use the camera raw filter and delete any perspective, cut them and export it as png. Once exported I…
Hi! Wanted to try one of these for a while now, but always decided against it at the last moment. I haven't done many (any?) projects where I had to follow [somebody else's] concept art, so I don't really know how much freedom of interpretation to exercise and how to do this properly. Any advice about how to proceed and…
Hey guys, my first post on this lovely forum. Ive lurked here for a few years now on and off but never needed to make a post until now. I decided this would be the best place to ask the question i have since people here are savvy with 3D programs and understand game related problems. I have two questions really but both…
Hey guys, my first post on this lovely forum. Ive lurked here for a few years now on and off but never needed to make a post until now. I decided this would be the best place to ask the question i have since people here are savvy with 3D programs and understand game related problems. I have two questions really but both…