Hey everyone nice to meet you, I am currently doing some rigging in 3DSMax and I am pretty new to the whole thing. Our course final requires us to not use bones. Was wondering if there is a way to force an IK Hi Solver in a specific direction or rotation. Lets say you have a basic foot rig, and from the ankle to the hip is…
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
Drawing up to the final submission, I've been insanely busy and not had the chance ot update this lately! Once it's all handed it, I'll be sure to post more breakdowns for critique and improvements. In the mean-time, enjoy this recent screenshot :)
A blockout how I first thought the shield would expand: Now I think it the first layer is folded in and only the second one is pulled out. For stabilization, I imagine there's vertical supports in that drop down once unfolded, leading to both a stand and vertical stiffness (middle joint that allowed them to fold is now…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for CG Supervisors to join the team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers to…
When I activate extrude tool (from menu or Shift X) in Modo, I would need to click once in the 3D view for it to activate and show me the manipulator. Is there a way I can bypass that? I want the manipulator to show right away, because as a Tablet user, clicking once is quite difficult. Very often I ended up moving the…
Like mentioned, studying/observation and practice is the key to improvement (I'll read "AAA" as "high quality"). Also asking for help if you're stuck, so good on you. I think the rough aesthetic is already there, but many elements look like guesswork or a bit random. One thing that stands out immediately is the wobbly…
<p>Hey @Fabi_G and @pior,</p> <p>Thank you so much for the detailed feedback. I really appreciate the time you took to write all of this down to help me out.</p> <p>I have to admit, the comparison with the MGS3 boss caught me a bit off guard, but I genuinely appreciate your honesty. I know your intentions are good and you…
Have to agree with @Noren , @ZacD , and @pior : both the contiguous unwrap and compound curvature of the shape are contributing to the distortion in a way that's almost unavoidable with a [tiling] texture only approach. Lot's of good advice on how to proceed with different approaches from everyone in this thread. As far as…
That was funny to see all those side by side. The only one that felt weird though is the Starcraft/Starfront comparison. Not because it's off-mark, but because nobody ever seems to give Blizzard a hard time for a title that's basically a rehash of Warhammer. That their humans are basically War40k's Space Marines, their…