Looks good Ben like always. There is one thing i´m still not sure about the Dynamesh Workflow: The Bools in Dynamesh are always a bit harder on the edges then the parts which where manually done in 3dsmax. I know that there is the Clay Polish Option under Geometry Tab and the Polish Option under Deformation. But a to high…
i feel ya. it takes a while to rap your mind around certain things like workflow and so on. :) just stick around other beginners like us. the hangout always shows its usefulness :) ps: as i can tell you dont work with dynamesh? with dynamesh you wont have to divide the mesh. u mentioned "make polymesh 3d", you should…
Hi, I am using Photoshop CC 2015, after editing a mask I constantly get an error about "this functionality may not be available in this version of Photoshop" when Ddo tries to create the mask. Another problem occurring is that the C SHIFT CLICK to assign smart materials to a certain color id does not seem to work properly,…
Progress. Doesn't feel like it looks that different from the first post, but thought it worth posting anyways. Basically cleaned up everything, so only the fur and hair placeholders are dynameshed. Redid basically all the armor to be cleaner, tweaked her proportions,and reshaped her face and hair. Started to add secondary…
If you're only interested in getting nice bevels in your high poly for baking to your low without edgeloops, you might consider checking out this thread: http://polycount.com/discussion/168610/proboolean-dynamesh-hardsurface-workflow-tutorial/p3 Once I started using dynamesh and polish, edge loops and sub-d's became…
@Makkon @lamb It was a pretty simple process for making the rock face. I only used Jonas's brushes with this one. No sculpting really on my side. What I did was is I built up the forms with Jonas's larger detail brush and made those base forms interesting. Then I started using some more of the smaller detail brushes to add…
I'm looking forward to 64bit.. not necessarily so I can just go crazy and make massive models.. but just so I don't have to WORRY about it if I happen to. I like the Keyshot integration.. I've yet to see SSS or realistic skin rendered in it though. Things I'd like to see: As mentioned by a few here already.. Subtool…
Not that I know off the top of my head. Looking back, to me, all you really need to do is the following 1) Brushes: trimDynamic, clay buildup 2) Match the sculpt to the orthographic views 30 Get comfortable with Dynamesh and Zremesher, using them as needed to regain mesh uniformity. Though I understand how the above is…
Thanks for the responses, all were different so there clearly is no universal answer. Just one of those things where you find what works best for you I guess? OctoKube - I think this sounds the safest. Though doesn't this mean losing my subtools? (meaning I have to separate it again) I'm just going to miss using Goz,…
Figured out the first one I mentioned now myself. Seems dDo likes to carry around the custom mask paints so it's good practice to erase everything in the Dynamask editor after setting up a material id mask.