Here is the first thing I could find with a quick google search. http://www.crydev.net/viewtopic.php?f=315&t=98395 and here http://www.polycount.com/forum/showthread.php?p=1672714
yup, that was the end of season 4, this is the rest of the last 10 episodes that were already in the can, they split it up like season 2 and season 2.5, this is season 4.5 the final 10 episodes.
I don't really know who's going to win this year, but the level of some entries simply fried my brain just by watching, the level of artistry is 115% what last year was.
Hey everybody, I just kinda finished this old tv and I'm looking for some comments or criticism on how to improve it. total polycount: 410 tv texture: 512 dif/spec/nrm table texture: 256 dif/nrm
From what I've read on crydev.net with environment probes, I believe. But it seems you can turn GI back on if you want. EDIT: found the thread where I read that a few days back: http://www.crydev.net/viewtopic.php?f=315&p=1217627
In 4.5 there is an Artist Template Map when you create a new project with the starter content. It comes with a cube map and a color checker in the scene. If you want to do something more architecture visualization, try just putting it in the free Koopa scene from the market place.
drive on the 405 during rush hour. that's your answer. i am sure you have shown this shit to Colin. did he buy his plane ticket yet? crazyfingers: lulz!
I remember that thread. I've gotten some really good head topology refs from it. Looks like I'll be sifting through those 145 pages once again. Much appreciated.
hi there, i'dl like to know if there's any way to run a closed source maya plugin, compiled for an older version of maya, on a more recent version. in my case, i'D like to get a 4.5 plugin to work with 6.0.1. anyone?