I use a 22 inch monitor but find that I need more space with Max when having multiple viewports up on screen. This is just a thought but, is it a lot easier nicer working on a big monitor like, maybe 26+? I'm pretty certain it's a no, but is there a way to separate a viewport so that you can put different viewports across…
hey, not sure if anyone here is a psp fan. I got to work on this one early this year. Cool game, new direction for the franchise, and so far it looks like people like it. Coming soon:P http://www.pspfanboy.com/2007/10/26/psp-fanboy-hands-on-socom-tactical-strike/
http://www.geekosystem.com/hunter-mauled-by-shot-bear/ http://www.cnn.com/2012/08/26/us/alaska-bear-attack/index.html http://www.huffingtonpost.com/2012/11/05/bear-attack-montana_n_2074306.html honestly, this is why we have so many dam guns.
KeyserSoze: Actually, that sequence you mentioned was part of a test the team had to do for Gabe while he was away at a convention. I read about it in the Gamespot article that was like 26 pages of behind the scenes info on the creation of the game as told by the interviewer and Mr. Newell himself.
Great start but I agree with the previous comments, if you want a nice idea of how it could look, you can check Antropus's B-Movie entry, he did an awesome pin up model. http://forums.cgsociety.org/showthread.php?t=845251 http://assets.cgsociety.org/challenge/entries/26/19158/19158_1264999934_medium.jpg
https://cdna.artstation.com/p/assets/images/images/000/559/958/large/morgan-yon-26.jpg?1426773755 thats the image, but i dont know how to make the water surface in unreal :c some of the cable sinks in side soo
An article on how Digital Domain CEO John Textor would like to have 30% of his workforce be students... who pay to "have the privilege" to work for them. I could very well see this happen in the game industry as well :| http://vfxsoldier.wordpress.com/2012/03/26/the-paying-to-work-for-free-vfx-business-model/
Yeah leveling doesn't take long, fortunately. 20 is the character level cap, but you continue up to level 30 with the stat called "Light." Getting up to 24 isn't very hard. Getting past 24 takes a long time. Good luck getting past 26.
Other way around for me - my time playing Torchlight has been slowly diminishing, and I've been getting more into Borderlands. I think the one downfall of Torchlight is repetition. I just hit level 26, and to be honest, I'm struggling to find the motivation to keep going.