Hm this is going to be a tougher choice then i thought. The bamboo is roughly about 130$ here while the Intuous4 is roughly about 230$. I will probably end up with a bamboo pen and touch (because im a college student and moneys hard to come by of course) and I will let you guys know how i like it :D Thanks for your help!
Game Industry for Entry Level Artists: The Portfolio "This is something Im going to repeat, but its worth mentioning as much as possible. When using a website to show your skills, you must ask yourself one simple question: Do I want to show people my work, or my website?"…
Completed another one pack of weapons. It would be nice to hear your comments on it. Artstation: https://www.artstation.com/artwork/OBglw Screenshots were taken in UE4. - Sword 1 (894 Tris / 629 Verts) - Sword 2 (428 Tris / 445 Verts) - Sword 3 (1438 Tris / 1276 Verts) - Sword 4 (712 Tris / 516 Verts) - Sword 5 (1318 Tris…
I've finished all the modelling and have now started texturing, this is a first pass rendered in Marmoset. The triangle count is currently 119k which will increase once I create the hair. I couldn't find a good way to optimise the zips without losing the the detail, they are 23k tris on their own :( Will need to experiment…
Hm....another 337 :) I think there is still space to improve this weapon. The Top Picatinny Rail is wrong. Just have a detailed look at a picatinny rail. Also your Normalmap is not clean enough. Look @ the bottom of the Magazine for example. The Magazine is a Tapco AK Magazine. Google it for better reference. But i think…
I fixed some of the things Jeremiah pointed out and started working on the low poly. This is the first time I'm really doing a low poly, so I'm kind of hesitant on getting rid of some of the edges. However, right now, it's down to about 23k tris. If anyone has any pointers or critiques, feel free to let me know!
Yeah lowest bid but could still be worth in the millions. U.S. air force Raptor cost something like $137 million per jet. The worst weapons I think are the ones that are costly to make, overstuffed with tech but still easily vulnerable to small arms fire like the Cobras and whatever APCs deployed on the roads right now…
Left it running for a hour today, still no success. Tried putting it in a new scene as a .obj, nope. What's weird is even if I select just a few elements it counts it as 231 no matter how many are selected, weird. Surely there has to be a solution? All game studios will need to normalize their UV's yet there isn't a tool…
Hey there! there is this script called Zen Tools, which allows you to distribute Verts on a curve. But unfortunately Zen tools is discontinued... so you cant run it in Maya 2022 for example. Is there any other script that can do that in maya? Here you can see in action what im talking about (around minute 4:00)…
15 seconds on ssd? man, i havent used UDK in a couple of months. I guess i forgot how slow it loads. Earthquake: I'm gonna be using my 24" HP w2408 that ive had for 3 years (its a great monitor). and the one i just ordered is a 24" Asus VK246H for $230. Its a TN panel but oh well.