Looks really nice! I only wonder about that the Tiger has the dust Feifel filters in Normandy. They was discontinued in 1943 and often just removed if damaged as they were intended for dusty environment like desert. But I'm a tank geek - It is probably just unimportant detail to others.
32 here and been in the industry now for about 13 years started in QA in 1996 at Sony and worked at various studios ranging from QA to producing to designing, Art Directing and now Environment art at Inxile. Still havent gotten sick of it. Probably never will unless someone kicks me out...
My grandfather flew photo-recon P-38s over occupied Italy in 1944. He retold his story to a gathering of aircraft owners and pilots. It starts here: [ame=" https://www.youtube.com/watch?v=mmVzFOw500I"]David Toomey - Tall Tales and Vapor Trails 1/10 - YouTube[/ame]
So some background info: I'm making a short horror game based in a Dollhouse in the 1940s where the player gets trapped inside a dollhouse. Once the player finds a way out, they are transported to a surreal world. I'm struggling to convey how the playable space is portrayed in the game. I want to have the Dollhouse to be…
1943 ZIPPO Lighter. I have really enjoyed creating this asset and learning new things and new techniques. Some parts are made with symmetries to save space in the UV. I hope you like it! (Hands by Eugene Petrov) -3.908 tris -1x 4k texture https://www.artstation.com/artwork/Vg9eR4
Fans of BF 1942, I'm sure you're up on this new game. There is a pre-order out with a great Logitech headset/mike combo for free. I got mine at Best Buy for $10.00. Of course the total price is $49.95. Get 'em while they last, doods. TTFN
Went to Art Institute of Pittsburgh back in 1996 for computer animation/multimedia. After that, just continued to work and self teach myself and applying everywhere. After moving back to Cleveland, then Baltimore, back to Cleveland, we moved to Seattle where I finally got into the game industry.
@Havoc89: Saddest moment of the show! Thank you, I'm glad other fans can enjoy it. =] @Wester: Cheers! Loved your 1940's New York; looking forward to more of the Maintenance Bay. =D @$!nz: Very much appreciated, I feel more confident with them now. =] @openstheway: Cheers!
Classic American Vehicle (Car #15 based on 1976 Gran Torino) This model came in at 894 polygons, and also uses a 512 x 512 hand painted texture. The reflection intensity and mask are contained in the alpha channel of the diffuse texture. This campaign blew away my expectations and now sits at 116% funded.