An example of someone doing a lot in ZB: http://www.isaacoster.com/?page_id=1904 He's using mainly Zbrush, but there still are a few shapes that are just easier to do in Sub-d.
Looks solid man. Uniform, Clean, easy to navigate. Good stuff. I don't have much constructive to contribute, except: That 1911 is waaaaaay too skinny ;) nice renders though.
@Ark: we do have blending of textures based on grayscale map as of our 1.01 update from a couple days ago (not vertex based though). LENS FLARE NOTED lol
Softimage, this was used most in films back then, they also used it on Jurassic park. ILM ave always been big softimage users T2 is under 1991.. http://en.wikipedia.org/wiki/Softimage
Recently I've been revisiting the texture naming convention currently in use, and I'm at a bit of a crossroads. While this has barely any impact on the end user (modding/asset extraction aside), it has a huge impact on UX. Currently used naming scheme allows for quick identification while consisting of only three…
Hello everybody! I recently started modeling a garden environment with a early 1900's aesthetic, located in Southernish England. This is intended to be hand painted. Please feel free to give critiques! Here is some research I did.
You just download the version 1.02 build, as you did for 1.01. Your licensing information will remain intact after you install the upgrade. http://www.8monkeylabs.com/toolbag
There is a new version out today: Version 1.01. The main fix is catching a MAXScript error if you try to run the VTF exporter when there are non-TGAs in the model materials. here's the full changelog.