I use it. The Grease Pencil is cool but doesn't add much to game character modeling with the exception of helping to story board animation. The realtime shaders are cool but most major apps max, maya, xsi have all had this for a while. I do like the fact that that you can texture paint on top of the normal map in the view…
After playing with the Q3RTX code for about 3-4 weeks, i got around to fiddling with this thing and putting the previous ^ wip on a bit of a hold. worked on something like this before but this is about 1.5 weeks on an off, reading the scriptures again to try to get a more "grounded" idea of the thing spoken of, this might…
Hey everybody. I've been working on a low poly version of some sort of dwarven/viking monument that you can see here. I'm using Zbrush and Maya alternatively, first i created the base mesh in Maya. My problem is I don't exactly know what would be the best thing i could use between Bump map / Normal map / Vector…
Had to do some tunneling equipment for a project and thought I would post up my reference that I used http://en.wikipedia.org/wiki/Tunnel_boring_machine http://www.herrenknecht.com/ http://www.herrenknecht.com/products/tunnel-boring-machines/traffic-tunnelling/epb-shield.html…
They do get an 'A' for having thier shit together. Are you recording this or is it a webcast etc? AND...OMFG: http://events.teamxbox.com/image/1158/PreE3/ Shadowrun.... i'm sold.
Thanks for chiming in! It's 1150 tris. I guess that's considered low poly, right? :) Yes, the button does look a lot like the metal material doesn't it? I'll correct this!
Someone posted this the other day. Maybe it will help a little bit. http://www.polycount.com/forum/showpost.php?p=2031520&postcount=1155 http://www.polycount.com/forum/showpost.php?p=2031894&postcount=1179
Haven't used Radeon in a while but is it not possible to turn on vsync and triple buffering in catalyst? Also Maybe Aniso Filtering? Don't know if this has been mentioned but: In steam in launch options for rage using cg_usecompression=0 cg_useprecompressedtextures=0 makes textures pop in quicker. In 3dvision surround…
Big Update! Allright, I spent the last 2 days working on this almost non-stop. I worked on the shader and the webpage. I based the layout on RenderHJS' Textools page and redid everything. Thanks to Lieve for finally putting me on my way with the CSS classes, so I could get the layout how I wanted it. So what does this…