Very nice modeling, the only critique I have is that the mandibles (chin?) are a bit rounder. As far as the UVs go, for something this low poly you're going to want to do a lot of stacking. Both gloves, both arms and both legs look similar. The patterns on the torso and face look symmetrical as well. I can't tell from the…
There is no typical count, totally depends on your particular target. 8000 sounds great for MMO use. You'll likely have LODs too, to handle crowds of players & NPCs. Usually character clothing means removing any skin underneath. But if you allow the player to heavily customize the character (like most MMOs) then you need…
*rant start* Don't get me wrong I go see the movie anyway.. but a prime example is quarantine.. the final shot of the movie is in the trailer.. I think there has also been a trend where trailers a cut extremely well and DONT give away any of the plot points. prime examples being Iron man 2 and Clash of the Titans, the…
we're talking about an 8 sided cylinder(or less), which you're most likely going to be using for rivets and bolts and other tiny stuff that wont have a noticeable impact on the silhouette unless, like you said, its a really low poly asset. I'm not against using it, it's just that your first example is really specific... if…
I dont know, I think what he said about providing examples and giving results is a good idea, that way it makes it sound like your talking about your real life experiences instead of just saying things you know will sound good. It is one thing to say "oh yeah I'm good working with people" or you could actually give an…
You should always try and push yourself outside of your comfort zone so that you can learn and improve. To begin with, I would say just try looking for more complex shapes around you that still are composed of hard surfaces but not quite as perfectly angular. For example, I was just looking at the phone that sits on my…
Good post TGZ, and aresee, listen to MoP. Your 'low-poly' mesh has clearly too many polygons. It really shouldn't look that different from current low polygon characters. Here's an example of how a low poly mesh with a normal map looks, scroll down to see the wireframe and materials at work.…
poopipe From what I see in the node Designer just makes copies scaled down images till 2x2 pix where it perform roughly same and upscale back . Instead of doing blur or Sobel like . But it's extremely hard to read and figure out form their math nodes really as if they specifically tried to make it cryptic vs Blender for…
This is an example of a spot that has a black outline from certain angles when baked in marmoset, with transparency on to see the difference between low and high poly. For example, I have been trying to fix it by manually making the top edge closer to the high poly.
There’s a lot of advice that a portfolio should only showcase your very best work. But what happens if your best work isn’t directly relevant to the role you’re aiming for? For example, let’s say you’re applying for a position in 3D architectural visualization. Your strongest 3D model is actually a highly detailed car,…