You may want to try different wrap modes in the shader: repeat (traditional texture tiling), clamp (edge pixels are stretched out beyond UV 0-1 space), or mirror. More info and a pic: http://wiki.polycount.com/wiki/Texture_Coordinates#UV_Address_Modes
Hope someone comes around until then i did some searching for the situation or any helpful tips that might help, i do not have this version of max so idk but otherwise i use follow path constraint and manually do things but usually do not need acurate "animations" per-say to do what i need for portfolio reasons. 1. 2. 3.…
My experience with the company has been fairly rough. Not to the same extent as the claimed 82 - 84 hour work weaks... but still quite bad. When I started off on my first project things were fine. Normal 10 - 6 hours were good for me. About 2 months into that I saw myself slipping more and more into the late hours.…
One solution would be to ignore Youtube and click-thirsty 'content-creators' as much as you can. I'm fully armored when I go on the net and those 'security' whatever bot-detection BS filters do catch me from time to time no matter the settings. And if I ever come across the guy who came up with captcha's and makes me click…
Hi, I’m Neil Gallagher and I’m one of the Lecturers at the University of Hertfordshire, I look after Games Art and Design BA & MA. Well done for posting here, I wish more students were like you before they go of for their interviews. You mentioned some great courses above, also check out the Creative Skillset website as it…
How about "Ten games that sold the most of 2004" Between me and my flatmates, we own 7 of the 10 there. They are all enjoyable games. I would have put HL2 above Rome TW though... and IMHO Call of Duty should be on there instead of BF:Vietnam (or did CoD come out in 2003, i can't remember)... Still a list of games worth…
When I disable / enable "Use Albedo Alpha" there is no visible changes in the viewport, and when I go to 'transperancy' view mode there is no visible change either
Sorry I should have clarified. The script is only for single objects. I picked Meshsmooth because that's a modifier that I never use and I didn't really know a better way to phrase that part of the script. All it's supposed to do is collapse the modifier with the highest index to the base node. so for example in this image…
You did a great job for your first asset! If you are looking for some help getting good renders out of Marmoset they have a bunch of tutorials on their website to help with that: https://www.marmoset.co/toolbag/learn. Look at some of the GDC videos too. However, a lot what is required to get good lighting, rendering, and…
I love Nvil and use it exclusively for SubD modeling after many years with Maya. Its getting monthly updates...and the developer is listening to good ideas if you have them. I am of the opinion that if you understand the core concept of streamline tools, you will be able to model faster then in any other application.…