Thank you Alex! I have done experiments with nanite and decided not to use this time for two reasons. The first one is that for thin geometry, in this case grass strands for example, the rendering gets very noisy as you get further away from the foliage. The rendered polygons get so thin that it can't be rendered well.…
What differences might an artist in the game industry expect compared to one in the film industry. how ever slight those differences are for example software, art style, pressure, deadlines, etc.
Hey, guys! It would be very helpful if we had an option to color-mark groups in "outliner". This will improve scene navigation a lot. Is any chance to add this? Example include in attaches. Thanks!
I am in this dilemma. I want to model scary monsters, but have lacking knowledge in modeling. For example, i want to model the beast on the picture below, but how should i make the fur/hair??