Hello community! Hope your great wisdom can help me to find what I am doing wrong on my workflow. I have been struggling with it for a long time and I am not able to find a solution anywhere. So please, help me! When I texture my models on Substance painter, I get pretty good result on its engine Iray but I am not able to…
For every different map: use it with a simple diffuse shader with emmission or pure emission shader and a simple wireframe render (or using a wireframe shader) and mixing thoes images to build up this diagonale pattern.. and some diagomal lines and text..