So I think I've done the high poly for the mech. EDIT: Added the bolts. xD (Though sorry if they're not that visible in the shot). I will have to find a way to reduce the polycount. One way that I discovered was by putting the smoothed model into ZBrush and using ZRemesher. On another note, I will have to find a way to UV…
"You call for peace when it suits you, little lion, but you're quick enough to kill." Sylvanas One of mine favorite character from World of Warcraft universe! :smiley:
Hi! I had a moment to check out your mesh. I think there is a fair amount of edges that don't contribute much to the silhouette and/ or shading and could be collapsed. The resulting mesh would have edges fanning out increasing resolution where it matters (curved elements). The so re-gained geometry could be put toward mesh…