Nice article Ben. Yeah I should have clarified, I don't use peoples code as the only source of learning but look at the documentation and help like constantly (Sort of offtopic but whats with all these companies moving their documentation online, sucks trying to code and not being able to check) Agree with the site, well…
I think Eric already clarified but I thought I'd add this in as well. Shader and Material tend to confused by artists as well. A Shader is the framework for a Material, so this can be created either in code or in a node based editor. The shader defines the properties of a material. A Material is the compiled…
I still kinda prefer Unity. It's just a bit nicer to use and the way things are set up makes more logical sense to me. But I'm very much more inclined to write code than deal with spaghetti nodes. Unreal feels very clunky in comparison, even though it shouldn't have to.
I don't think it will work. The other state/blend options are hidden. You can try playing with them via MEL, but I believe that on the VP2 side when rendering they are ignored and will only end up in the HLSL/CG code. Mel to be run on the State Node: shaderfx -sfxnode "ShaderfxShader1" -listProperties [node_uniqueID]
Yea, that is pretty much it. But I did not write any shader code, it is all done inside the node based shader editor of the UDK. That looks pretty cool! I experimented with something similar recently, here I animated decimation: http://i.imgur.com/uy0euwz.gif The other food is now also alive, this is for the horses:
Autodesk Official VIdeo : https://www.youtube.com/watch?v=q0bIYyorjY0 Eloi's video : https://www.youtube.com/watch?v=YbrHCICnT4sPerformance update detail. https://cganimator.com/3dsmax-2022-modifier-modernization-includes-3dsmax-2021-pus/ Smart ExtrudeSmart Extrude Cut-through - removes geometric data when the smart…
I've done similar things in the past with hundreds of nodes linked to a surface and not had any unexpected performance issues I've not had cause to do anything like this in the last 6-7 years though so it could be that they've managed to outweigh advances in computing hardware with shitty code. in terms of use in…
http://forums.epicgames.com/showthread.php?t=741905 :poly136: I don't use the official frontend anymore, this free tool is 100% better (especially since the iOS beta). Anyway, how is setup your project ? Do you use the default code of the UDK ? If yes, the spectating mode is the default mdoe when the map don't have a…
So this would require a custom node. Thanks for the one you made :) I am wondering if making some simple modification to the coodperchanel material function would make this possible. I really wish I could learn coding stuff in Unreal. If it is not too much trouble, could you pls kindly make it possible for us to use? if…
Hit (n) to open the properties panel, and go down to the display section - there should be a checkbox for "textured solid" - click that. Then solid mode should show flipped normals how you want and not get the white faces (a texture will show up if you have one though). They're redoing the viewport code during GSoC.…