I don't really have time to go into this very deeply today, but will try to provide some more feedback over the weekend. For the moment, there is a new function in WW that I loaded today with an updated UI for the Nudge Tools in WW. Among them are snapping functions. Those should help with old-school methods of editing…
Been busy with multiple projects o_o Anyhow, here's an update on the game optimized environment. I did forget to mention that I'm building the environment to build up and melt snow dynamically. ____________________________________ Changelog: Substance Designer -Updated dirt, grass, and rock textures -Created master UE4…
Firstly you NEED something to reflect. you can get some nice HRDIs for free here. if you dont want to see the material in the background put a background switcher in the environment slot and put your reflection map in there. leaving the background slot black. No plugins are needed to use HDRI files put them into your…
Hello! I've been doing some research into the "Star Citizen Decal" Workflow and want to know if it is possible to do in UE4? (as seen in the Polycount thread here : http://polycount.com/discussion/155894/decal-technique-from-star-citizen/p2) The standard decal components + a material with deferred decal domain selected…
Hello! I've been doing some research into the "Star Citizen Decal" Workflow and want to know if it is possible to do in UE4? (as seen in the Polycount thread here : http://polycount.com/discussion/155894/decal-technique-from-star-citizen/p2) The standard decal components + a material with deferred decal domain selected…
Sorry if this gets asked a lot but couldn't turn up anything in search. It sounds like since the last time I did much 3d on any serious level, procedural texturing has become a pretty big part of the standard tool kit next to Photoshop, a camera and your 3d studio of choice. While there have been times I wouldn't worry too…
This is a template script for Blender, it creates a new image and plots its pixels using Python. This is useful if you need to create any kind of data-texture to use with a real-time shader, among other uses. You're dealing with raw pixels so you can code exactly how those pixels should be generated: you can use…
wk - #1 Homework Feedback: * Bind Pose (Arms raise higher and Legs straighten) * Face too realistic? Feels a bit older than the concept * Back of skull shape * Bigger eyes * Taper Cheeks and Jaw bit more * Soften Nose Bridge * Eyes bit flat from the profile * Neck too thick and too much detail (ages her up) * More build-up…
@guitarguy00 I think you may be right. I can't find it. It must still be hard-coded. I've asked the devs that built the new Hotkey Editor on the Max beta forums. I'll keep you posted when I get the answer. @zachagreg Yes, the Shift+click selection mode is like a live preview pick shortest path. Pretty much the same as Step…
The thing is that Code Hunters isn't the first to do these things either. Like crazyfingers I have also made the connection to Gorillaz videos. It's pretty much a mash-up of different techniques that have been around for some time; I don't mean to bash Gearbox, nor the creators of Code Hunters but none of them has the…