4.5 is a first step into a material-based workflow, we've worked pretty hard on laying the foundations in this release but there's more to come out course :) I'd definitely recommend giving it another go, especially if it's been some time since you tried it. I remember getting a trial some years back to have a go and just…
3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…
Hi guys, I'm starting to learn about Python and coding in Maya, and immediately, I have a first project to work along with this lesson. I am trying to replicate the same user interface as Modifier Panel in 3ds studio max. I got most of the stuff to work right, but the issue comes in where the Layout doesn't change…
Hey folks, I found a really neat trick when working with custom HLSL nodes in the UDK material editor and wanted to share. As of right now, to pull in a texture as an input (assuming you want to mess with the texture itself, not just a float3 or float 4 value) you need to use a custom texture node. HOWEVER If you want to…
As the title suggests, as I was experimenting with this feature, I've painted pink all over one of my bump maps. I can't seem to figure out a way to reset all changes made to textures, if at all possible. I could of course reimport my bump map but I feel as if I'm going to be using this feature I'd like to be able to…
I'm currently working on version 1.28 which will mean a price increase but also a great number of new features including extra strand types, wave frequency control, fade in/out control for the alpha, hex code for colors and hopefully the Load/Save Projects feature. Later versions will include the ability to add/remove and…
VCS: A version control system has it roots in programming.. when multiple people work on several text files any changes on the same file will be "overwritten" by the last one who changes this. So in a VCS everyone has an own version which then are tried to merge.. if there are changes in different location of a text file…
I'm working on a project that I'm pretty far with in dDO, but I want to try adding some normal detail by painting on the model. I don't really see an easy way of going about doing this. If I open up dDO and load the project, and then load up nDO. All nDO then wants to do is convert my active layers. Am I missing something…
Well , Photoshop at least trying . Here is what Stable Diffusion does: Is my wording bad or something? looks like only things AI is comprehending are tire and racing track . I started to do SDesigner generator with its curve nodes but it turns to be a hell of an artificial look . reseeding them to death. Feel I am falling…