Haven't tried harden normals no. Tried both cage and ray distance and they produce the same result. It's not the beveled edges that I'm concerned about, it's the tubes that are very square (they basically look like a low resolution pixelated line that has been resized and blurred a couple of times) when rendered with…
This thread is great! Not sure if this has been posted before but here's a Photoshop CS6 (and cs5) extension that extends the functionality of the colour picker. You can combine two colours and generate a range from those two. PaintersWheel CS6 - Free!
There's also roughness, which changes the extent of the fuzziness. I've done a lot of work with the Sheen extension in glTF, to create velvet, satin, and other fuzzy surfaces. https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_materials_sheen/README.md An example model you can play with:…
Here is the extension of that Zerg piece. I've narrated the marines abandonment and extended the descriptions of the actual cave scenario. Hope you like it. I'm fairly happy with the way that it turned out. edit - As you can probably tell, I'm putting in decent bits from my other pieces and putting them into this.
As it turned out, the project did not require electronic tinkering. It mostly involved removing screws and liberating the various bits from their cases. Two ffc cables needed to be extended, but those had friendly ZIF connectors on them. The only tools involved were a screwdriver, a pair of pliers, and a couple ffc…
I dont think so, havent heard of ravenslayer since his last update and there are others that just eneterd this week so lets say we extend the deadline a bit? I got little time myself due to my examns so I wouldnt mind a deadline extension @Neo_God: Nice start!
Awesome, as always Kostadin. I notice that when using Extend, the snapping doesn't happen as I'd expect (at least in 2013). For example, when I've got Snap to Grid and Vertex on, I cannot choose to snap an extended edge to a desired location--it will only let me snap the center of the edge to a grid intersection (which…
Looks fantastic man. Excellent progression. If you put a gun to my head and forced me to offer a crit, I would say that a car with such extensive paint damage would have been sitting out long enough to have longer windshield cracks caused by water that got into those existing cracks and then froze, extending the crack. But…
Since my goal is to set this guy up for a free downloadable rig, I decided to start a thread on his progress and by extension, get some feedback on the development. Here's the concept I came up with some time ago. This is where the various passes and adjustments ended up. I extended the lower legs and the bicep area...and…