srivignesh wow very impressive. Is it possible to launch the tools as separate floating windows?, I really want the bevel tool, 45 degree tool, and the grid patch tool, but if possible I'd like to avoid having to launch the whole window just to get at those specific tools. You should charge 20 bucks for the full toolkit,…
Yeah... well 1 issue or thing I thought about with this, is if I DID create a database of thumbs, it wouldn't be up to date if they delete an object and save their scene, unless a callback detected it, and re-created the thumbs. Right now I'm just rendering the thumbs for the file you want to merge, and storing them in…
Yep it's Python (which I've discovered through Blender). Actually firsts scripts on Blender are very easy to write, as all python commands are accessible through right click on UI and/or console, you can barely sometimes just copy-paste and click Run. Things gets a lot harder when you have to create an UI, do non-visual &…
Awesome stuff marks! I wrote the tool that Pav demo'ed on his GDC talk. I gave one too that goes a little bit deeper into the tech side if you have Vault access. That's so cool to see the tool in a different form. And it's badass that you already implemented the batching through different graphs, I haven't even gotten…
After some testing I have some feedback, I think the tool is awesome. Tested on Windows 8 x64 Consumer Preview without issues. :) * UI is very responsive, caches images very quickly and is easy to understand * The ImageSets feature is awesome. Some requests I have about it is that after you type a name using enter could…
Yep, you got it, this is a bunch of shells (I think 12 shells in the images, I don't remember). Specifically, its a geometry shader that dynamically creates the shells and shell spacing depending on parameters. The only thing I'm doing differently is that the shells are offset by a noise vector, giving random direction to…
I figured out how to get a bitmap into a stream in FreeImage, and save/load that from the database. It's actually very fast now :) . All I had to do was, I need to work out some kinks with alpha in the PNG, but overwise, this might work really nicely. Edit: WOW! Caching them originally might be a little slower, need to…
Looks like Autodesks Image modeler got a big update, its named now Project Photofly 2.0 and it matches pictures together and compute a 3d texturized mesh from a set of uploaded pictures. I only does cloud (client + internet required) and its free to test right now but I wonder why they went that way.…
Added another tool to my Object Placer. I took some ideas from other scripts, and made my own version with a nice feature set I think. I also have a Freeform version, button above this one, that works on the faces of the actual objects and not the bounds. I would like to have the faces Highlight when you are on a Bounds…
Step 2: displayed the unique tiles next to the image and color coded the tiles in the source bitmap. its not so fast right now so I am going to optimize the code with more caching and more clever mechanics to avoid loops and calculations. Eventually add a mechanic where it computes area by area with a progress bar - so…