Thanks for the kind words Luiz! Yeah I think I saw your talk, both of them were very cool and informative so thanks for that! The batching was pretty simple to do actually, just by wrapping each "work" operation as a task, and then putting it into a task queue. The dependency tracking stuff has been much more difficult to…
wow i just discover that topic today, there is so much great thing on there :) I will contribute soon, i am working on a Zplugin , having some slow progress, but i can already share this image of the plugin with you sorry, it a wip so the final UI will evolve a little bit. hope you enjoy ! I put the much love i had to…
mLichy: you're correct, the db isn't for speed. It's just to keep things in 1 file and to allow sorting / filtering. I could probably do the threaded thumb generation with file based thumbs too, but it might be more messy. Right now the user can see thumbs just as they're created. I Have a UI / main thread and a couple of…
Been working on a tool in my freetime to bring a bit of spline/nurbs transition type stuff to polymodelling for 3dsmax. Intend to release an open beta of "Alles Im Fluss" (everything flows) soon, proper website and videos are in the works. You can paint extrusions of faces or edges. Edges can be connected to other open…
Finally finished the update for Lazy Save and exporting all layers from selected groups :D https://www.youtube.com/watch?v=qsP2R5yEqcI Here's the change log. -Created a fallback in the case that my website goes down and the user still has internet connection The checks now do ->see if online, if online check to see if it…
thanks guys! I hope you find it useful :) Scooby, thanks for the feedback on the scrollbar - I totally didn't notice that it wasn't showing up on the high poly list :poly136: as for the rest, it might be especially confusing for you since it works differently from another xNormal tool we've been shown haha. Basically mine…
I like the indirect lighting, but I think it's actually distracting to do it at a granularity smaller than the blocks themselves (and the outlines on the blocks don't help). It sort of accentuates the blockiness to the point of distraction, instead of it being an interesting pixel-art-like style. Imagine if you took a…
Oh I agree. I've also come to realise that it is mainly used on phones these days, and that somehow the browser based Unity is less successful than it should be. (Even Director games are more mainstream). I honestly thought it would take off far more on the web, the fact that it's got the WHOLE package, including physics,…
Happy New Year wished! @Renderhjs: thanks again for the suggestions! it is really boosting my UI-layout, and was able to throw some useless icons away and making it more compact! There are still some parts I need to change that you suggested. @MattLichy: thanks for the compliment. I did some new changes in UI and…
getting my hands dirty with C++ and ZScript and managed to write a C++ DLL which I can load in a ZScript with FileExecute.... which then continues to host a .NET CLR with a loaded C# dll, which then launches a Python script (we use the same C# dll from Max). C# talks to Python via ZMQ (thanks to Rob Galanakis for…