Cross post to my new substance designer thread, Making procedural PBR textures for folio ;) My thread here: http://www.polycount.com/forum/showthread.php?t=148837 Rough Wooden Planks:
Got some great feedback on the hangouts, still 100% procedural within substance designer:) Calling this final and done :) Still working on brick and wood :) - let me know what you think!
Quick WIP shot of my Sci-fi floor tileable done entirely in substance.. no external maps used either. :) Gutted the PBR shader doesn't have Emissive enabled for 3d view...
Finally got around to presenting this high poly train bogie the low res is done and textured via Substance Painter. Just sorting out a few seams. I'll start a thread for this project soon :)
Very first time achieving something in Substance Designer, everyone's work on the weekly contest thread pumped me up to get my ass to it seriously hahah. Love this software so much already !
First post of the year!! Been working on this new scene for the past two weeks getting use to 3dsMax again and learning Substance Designer. Going to start cleaning up the materials and start on secondary details.
Finally my scene is coming out, but still a lot of prop and assembling work to do. Almost textured everything in Substance. Rendered in Unreal 4.10. And thanks Titus Lunter for letting me use his concept.
Crossposting I´m here again with another texture study. I watched a documentary about Aztec people and stuff and got an idea for this Substance Designer test. I wanted to go more stylized with this one.
Uncompressed shots + marmoset viewer in ye olde thread. I also put the bakelite smart material up on substance share here. That PPSH is looking nice Alexey, I hope to see a thread for it sometime :)