So my college training mostly consisted of the core concept training, and hand-painting textures. I don't know anything about PBR, Marmoset, etc. Where exactly do these programs fit into the workflow? Are they strictly designed to create materials from scratch and bake out appropriate spec/nrm/etc files? Or are they…
It may be worth noting in the specific instance of issues over the past couple days, that a number of large content delivery services have been having issues (AWS s3 buckets, cloudfront, etc) loading assets for a wide variety of content providers (facebook games, websites, etc). Unsure if this is related to the recent net…
Unfortunately you need to use Max 9 (or earlier) to save a .MAX file in Max 9 format. If you're not running Max 9, you won't be able to export to a format that will work "out of the box" in Max 9. They'll probably have to edit the material to get it to show up, and it might not work as intended. If you use FBX, make sure…
Just to point out that, yeah many newbies could really use some help from a concept artist, but most of the time they are also the ones that don't have easy access to any of them, unlike many of us who are in the industry and know artists as collegues etc. I feel people should have to do everything themselves, but can get…
nice to see more progress on it ;) Architecture surfaces look a bit too uniform right now imo. Some more dirt/leaking etc stuff would be good to break it up a bit. Also I would pay bit more attension to the vegetation placement, because u have some small shrubs and ferns right in the middle of a floor while they primarly…
Now that Offesive comic is stopping you should just take over the nitch that he has I mean I guess he has 1000's of readers ..anyways pretty good I liked the first and 2nd one but at first I thought the first and 2nd was the same comic and it was actually a lot funnier when I thought that . I mean the guy gets stabbed and…
From what it looks like (I dont use max) is that with complete map you get it as it'd look when you render it out normally.. full bake... with all lighting information etc. etc... or well.. apparently you can skip out on shadows. A blend map is thus where you can pick what you want. So if you only want the diffuse you can…
i dont think its anywhere near as complicated as ambient cubes or sperical harmonics... the bounce light (always coming from the ground) looks to be the same colour independant of what ground the objects on and how high etc... its probably a single set value continuous up directional light... edit at most it may use a…
chapter 11 bankruptcy is no big deal. You can file chapter 11 every couple of months or so if you need to. It's just a way to buy some time and get a plan going to pay back creditors. In this case, I assume the idea is to resolve the big Twist lawsuit, then pay back artists etc assuming TMP gets out of the 15 million $…
[ QUOTE ] Its the same process as is used for your favorite 3d programs' fractal noise textures, marbles, woodgrain etc. [/ QUOTE ] I don't think it is. What I think of procedural texturing is where a renderer derives texture values on the fly algorithmically rather than fetching data from memory, whereas this seems to be…