Hey Everyone! Feel like a big update this time, finished off the second building is finished. I changed the brightness of the sky that was too light as well as changing the lighting overall for the main castle. The main castle balcony lights are bigger and brighter, there is snow at the ends of roofs as well as on some of…
Thanks guys! It's awesome to see people digging what we've been working on. Yeah so the modular lighting. You got it right. The solid-color meshes are a separate modular set, just for baking the lightmapping, discarded from the runtime build. Unity has SelfIllumin shaders that work with the lightmapper. Pretty basic…
Hello everyone, this is Denis Weber. Today I’m going to talk about what happens if you combine LEGO and the iconic movie Terminator 2. I’ll show you how I created a real LEGO trailer and what came out of it. I like doing such large-scale projects and if you have any cool ideas, let me know in the comments. If you prefer…
Thanks Steady on the tid bits and praise of the model. I might do as you suggested in maybe a month once I have moved on to another piece and I'm willing to work on this again. I was thinking the specular map would give me the highlight information I needed, but I can add in a white with yellow in it on the parts that…
Hello everyone, this is Denis Weber. Today I’m going to talk about what happens if you combine LEGO and the iconic movie Terminator 2. I’ll show you how I created a real LEGO trailer and what came out of it. I like doing such large-scale projects and if you have any cool ideas, let me know in the comments. If you prefer…
Greetings!. I'm a 3D artists who's about to finish his master's degree in video game arts and been doing stuff in Maya and 3Ds Max for a couple of years, mostly as a hobby, but now I've decided to start a career out of it and I need some help with my portfolio and how to focus my work. Here it…
I've never been westward, so I can't compare the traffic to the San Francisco bay area at all. What made the traffic troublesome from what I remember wasn't necessarily so much the sheer amount of people, it was the stupid layout of the roads/lights, it just didn't seem like the area's budget matched its population. It…
Anyone played it yet? Just finished it and it's absolutely awesome. The environments and lighting are some of the best I've seen and all on an old engine. The caves are soo beautiful and the colours, just wow! The environments just ooze with atmosphere. Just shows you don't need bump mapping and fancy shaders everywhere to…
What I mean is that Doom 3 environments (the most typical techbase ones) are built from prefabricated pieces, elements, of metal or concrete. Such as floor plates, or wall panels. A lot of these are quadratic or rectangular, because Doom 3 used tiling textures (well, materials) with sizes such as 512x512 or 512x256. So if…
Love it so far! The crease between the neck and jawline is a bit too crisp I think, where it approaches the ear you could soften it considerably. Right now it makes it look almost like her head is a separate mesh. Her arms could use more fat, less muscle definition. In the concept notice the flow of the shapes from…