I am surprised by some of the overwhelming negativity in here. I mean sure a DRM may suck, but to completely refuse to support them because of it? That seems ridiculous, especially when you consider most of the people who work on the game (fellow artists) do not control the implementation of DRMs. So really by not…
So basically I have a model that consists of two separate objects, knight and sword. Models are animated and rigged (Blender), some bones inside the Knight model are animated with Inverse Kinematics. The Sword is just parented to the hand bone and follows its moves. The problem is that when I import my model to Marmoset,…