and i said this in the other thread but ill say it again too since it hasnt changed at all since then: you should use some smaller brushes for your highlights/shadows because the look really blured right now and i think the shadows are way too dark too going totally black in some spots tho that might be your lighting...…
i used to concentrate solely on character art. I have to say that i've been seeing more and more stuff like this and it's getting me more and more into envioronment art. Really like this piece. I would have to agree with Perna though. I think the shadows should be a little bit darker. I'm not knocking the Diablo 3 art…
Looks to me like you have some messy smoothing groups probably because of a boolean that caused some messy geometry. it looks like some of that geometry bends at extreme angles and its assigned to the same smoothing group without enough supporting geometry. It looks like you have polys facing back to back and they're in…
I really like this new one. The texture and expression and lighting on the face is great. I woulda probably taken the darks a bit darker (especially the background), give it a more eerie feel, like he's looming out of the darkness. Right now I think his tonal values are fine, just against the background with a similar…
Hey guys! I've been having some issues with direct lights in 3ds Max. They behave like direct lights in maya, coming from an infinite length behind them. I didn't realise this was a problem until it turns out the rest of my team have direct lights that start where the direct light actually starts, so they can have them in…
Want to give a biiiiiiig thanks to Autocon for inspiring me to become a better artist. And of course, everyone else on Polycount who have been there to guide me all these years. I've completely rethought how I make my portfolio over the past 5 weeks. From now on, I'm going stop being too focused on polygons. Now, I only…
Hi! This might not be the right sub-forum for this type of question, but I hope so. My question is, which renderer do you guys use for rendering out portfolio and show-reel stuff? This summer I'm going to University and I'm going to apply to a few game-development schools, and in the application you are required to show…
@SimonT: thanks for the crit and your right...ill change my lighting direction from the right side of the image light the houses and the terrain better ... that diablo reference image is great ill look up more... im also changing that get out paint on the sign there doesn't look right!! and im adding walking trail on the…
Thanks! Blockout, composition, and lighting starts tonight. Going to have to be a night/weekend project as we are pumping hard at work right now. Kids to bed at 9 pm, and then off to work on the throne.
I like the hard light coming in from the window in the middle, but I like the darker, more crisp shadows of the right. The left one is too bright and blurry... Is this a paintover of something in an engine already?