Here's the first pass ao bake. I had to go with xnormal as maya's native ao transfer maps is still broken in 2011. Can't believe they still haven't fixed that, they still don't support spread, and orthogonal reflection is disabled and there is no option to enable it so depending on the camera you are in the bake will look…
Shadows are too sharp, did you use ray tracing? In a scene with that much light you'd never get sharp shadows, they are bombarded with bounce lighting and the edges are softened. Next time you're out and about take a look under a car, and note how soft the edges of the shadow are. Try using shadow map with a higher sample…
Put this concept together using spider verse concept art as a base. I want to make something small since my last environment was too large and I nearly didn't finish it. My focus this time is to try to get an image in Unreal that is similar to an offline renderer and I've been learning blender as well.
So I'm in the final stages of launching my GearVR game using Unity3d (4.6.3). There's a few art assets I need replaced/redone -- one of them is my skydome. I'm using the second Skydome in this asset: https://www.assetstore.unity3d.com/en/#!/content/4042 (If you look at the images, it's the 2nd one with the reddish sky and…
The confusion is caused by Ddo exporter. When you export to Vray sRGB, you get both a normal and a bump map. Anyway, most of the time, the bump map is only 50% gray flat, so I just skip it.
The new vray works more like this. Change nothing vray does handle it for you. I use it every day for 8 years now and i have no clue how to change settings in the last version cause i dont have to. It does work out of the box. Do you have any specific questions?
I've been coming here for nearly 10yrs, well before the "reboot" in '04. I learned a lot from the community, especially since back then it was only littered with the hardcore pros. Much more harsh feedback those days, that's for sure. Good times, good people and one hell of a community all around. Welcome to PC,…