This simple script allows you to select existing verts and create a tube primitive that is still live and editable. This works in 3 simple steps: Select verts in order, run script, and right click in the viewport. http://pushingpoints.com/v2/2015/08/21/new-modo-script-make-active-tube/
So Im curious if this is possible but essentially what I want to do. Is lets say for a model that I have in 3ds max or Maya that is UV unwrapped I would like to. Select certain faces then fill those selected faces with a color. Then that color will appear as a diffuse on the unwrapped object. Is this possible?
Been working fin up to know, but suddenly when I select a vertex now the move tool is at an odd angle, each vertex seams to have its own weird angle and if I select multiple vertices and move them they all go in different directions. Help :S
Is there a definitive selection of PBR colour swotch images/reference that people tend to use for creating PBR materials. I've managed to find one or two quite basic images that have a selection of the "most used materials" wood, metal's etc but looking to fill up my PBR references folder as much as possible. Thanks
Hi! Yes, like that (loop of selected edge). You can merge both halves together along one side, so you end up with one UV island. Here is an example on Sketchfab that seems to do it that way (you can check UVs in the viewer). UVs like that make it easy to simplify the model (LODs) without breaking them. Btw, I assumed this…
Is is possible to weight vertices using CAT like you can with Biped in Max? If so, how? The options appear to be there; 'include selected vertices' etc but I don't seem to be able to actually select any verts, only edit the envelopes which is ok to a point but there's a few stray verts that I need to fix. Thanks
Is their a way to make a scriptjob in mel activate every time the cursor is over a different component? I thought it had an event for this but I'm not seeing it now. Just want to put together a simple raycast selection script sense afaik Maya only has brush based paint selection available by default.
Reset xform is a utility I use frequently in max but I can't for the life of me find it's command in the customize toolbar/shortcut menu. There is a 'reset selected' command but when I place this on a custom toolbar with the object selected it is grayed out. Anyone know how to assign this command to a hotkey/toolbar?
I can't seem to parent the root of a CAT rig to another object in Max. The standard 'select and link' process doesn't work, neither does assigning a link constraint controller to the selected root. Surely there must be a way to do this? I need to parent a character to a vehicle. Any help would be greatly appreciated. :)
Yeah both are checked off. I also checked off wireframe on selected in the main Preferences menu. But that takes away the highlight when I select the mesh. I am also running SP6. In fact this started when I downloaded it xD