If you plan for realistic proportions (which most of the body has) then you might want to check the feet, they are bit tiny atm. I like the design ideas!
Hello polycount. Here's a bust I made of Sona from League of Legends in my spare time. Comments and crits welcome! I went for more of a realistic style with my piece.Screencaps using Xoliul's shader.
I am going for a realism approach with this project. I will be using Vray to help give realistic look to it. My question is using 3ds Max or Zbrush what would be the best way to model the engraving (triangular shape in the middle).
I would like some feedback from my high poly before i bake the maps. I'm trying to make it look as realistic as possible also this is going to be a game model. Some of the details will be made in ndo. The mag
Was just wondering if anyone has got a good/realistic mental ray setup to present their zbrush sculpts in. I'm getting sick of the zbrush renders. Would be great if anyone can help, cheers.
A couple of nights of doodling around in zbrush trying to decide what do to. First update on what I'm going for! Japanese demon mask. I'm going for a realistic look on this one, maybe more fleshy.
Mostly worked on Dota 2 workshop, but i want try realistic style. so i got 1 of Pior's concepts for Chivalry and here i am. I will start in a few days.
I personally really like the lighting. It may not be realistic, but it is dramatic and cinematic. It kind of reminds me of one of those Final Fantasy pre-rendered cutscenes.
This is my new work trying to achieve realistic look for my character inside Marmoset Toolbag. More Images here> https://www.artstation.com/artwork/nDRXE