I have two fill effects applied to fill layers behaving differently in Painter, and I'm totally confused as to why. Fill layer #1 There's a smart material in the Painter shelf called "Plastic Hexagon" or something like that. It's a Base Color fill with a fill effect applied to the layer. The fill effect contains a height…
Let's look at statistics. 30 NBA teams with up to 15 players on roster = 450 players. There is a ceiling every year for the number of total draftees. The Video Game industry (not counting ArchViz or other related 3D entertainment jobs) has a much larger pool. Just searching Artstation and other sites for job listings…
So here we go with al little overpaint: Notice that different areas are quite dark and don't give away all their detail. You'd have to move arround and have a look at different angles to see all the minor details which is a good thing, as you want the player to explore the place and get sucked into this hightech room. On…
you might want to search for threads from vargatom, he works for digic and really knows what he's doing. Lots of interesting insights there. The process of just modeling is fairly similar - the differences are in the details themselves and that there's just more complexity to everything - shaders, rigs, textures, etc. E.g.…
For the Routine environment: I can't help it but all I see are those yellow lines. They're cool but it looks like that's your highlight of this scene when its not. Its distracting. I would break those lines up a bit. Like along the sloped part on the right and near the window. Also, Play with the lighting some more. It…
copying is the highest form of flattery. They cant do better, so they take your idea. Or, they just really like your idea so they want to use it too. It happens in almost every single game. This is a bit more extreme. I noticed it alot when I was playing mmos all the time. lots of them had so many similarities. Like, to…
Well besides the questions of optimization my only concern was that when World Machine processes a map for UE4 its kind of unusable. The terrain works for a game like PUBG because its just a battle royal with many players. But a level design for a game like skyrim is a completely different beast. The compact level design…
Not especially, I am a veteran gamer (from the quake era in fact) so I've gone from game to game getting used to each individually and none comes across as off putting as the feel that Crysis 2 gives me when playing, I don't know if it's my rig being slightly decrepit (although it can run crysis wars fine) or something I'm…
Not sure about your modeling issue - I don't do character modeling and I don't know techniques commonly used for equipment swapping, but I can tell you how I would approach the color customization. Two solutions come to my mind: 1. On your color texture of the character desaturate areas that are going to be colored by the…
A few things: 1) The bricks on the ground are hallow cinder blocks, the bricks on the wall are solid gigantic bricks. Not to mention the destroyed bricks look pretty low poly. Maybe if they where far off in the distance this might work but, considering its this close to the player/camera they require much more attention.…