Naw ive made sure im not doing that. Also another issue seems to be, when i create a cube or box or basic shape, and zoom right in, the damn vertex arent even lined up right. This is even before converting to mesh or poly. They are just so uneven.
your character textures have nice colors but they are large flat areas with some very simple detailing. You have to break up those shapes with contrasting details. The shapes arent all that interesting, just large and bulbous. The tanks are very very nice tho. -R
The price I've seen is £200 hundred pounds which translates roughly to $200 dollars the way they work. Besides the point, Nintendo arent going to price there own product out of the market, above the DS prices it will not get the DS'S sales. They know the prices people are willing to pay.
As far as the polygon couts for PGR3, thats totally reasonable... Polys really arent that much of a big deal anymore, its all the large textures/multipass shaders that kill your framerate. We've been doing some scenes that have upwards of 400k polys with realative ease.
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Hey guys, I have an associates in IT multi media from iTT (dont go there). Im thinking about heading back to school. Ive been told AI and Full Sail arent worth attending? What school would be the best for the money and time. Anything would probobly beat ITT but I dont want to waste my time again.
i imported my model into marmoset (an eye of my character) and some polys arent accepting light/material the way it should accept it. I thought it would've been the normals/UV map that gave me this problem but the mapping seems to all be in the right location and the normals are all facing outside ? Anyone ever encountered…
A Chameleon dude im working on. Just some base colors laid down for now. Hes at about 15k tris and some areas arent really optimized yet. Some stuff missing like his fingernails and som rivets for the armor. Also doing a shield and sword for him, i will post those soon:) zbrush sculpt
Post an image of what you have now. Maybe someone will be able to identify what you arent doing correctly. That being said there are a bunch of tutorials online how to sculpt faces.. [ame=" https://www.youtube.com/watch?v=LW3rYlS8X4E"]Sculpting open eyes in clay. Sculpting tutorial. - YouTube[/ame]
I think that vehecles arent rigged ingame but scripted to behave giving the input (acceleration + wheel direction) so since this seems to work in max you have the right solution (the concept of that) maybe making it controllable by the inputs usually used ingame (lets say a stick of a joypad) and you're really done with it