i imported my model into marmoset (an eye of my character) and some polys arent accepting light/material the way it should accept it. I thought it would've been the normals/UV map that gave me this problem but the mapping seems to all be in the right location and the normals are all facing outside ?
Anyone ever encountered this problem and fix it?
Replies
Some of the latest versions of max/maya seem to have issues with the newest FBX.
If OBJ from max, try turning on/off "optimize normals" and make sure you have "export normals" selected in the export options.
then i found out that somehow my model had unwelded verts ? Because i selected all verts, did a small weld in maya and re exported it and it seemed to fix it.
Though thank you very for the feedback!