Hey all, I just finished my latest model ( first one after finishing game school ) I'm new to this forum, but I think that you guys post your work here for review right? So let me know what you think! 2640 tris
Hihi! Gonna be posting wips and some finals here : D! I'm decently new to 3d, substance + unreal so any help would be appreciated! For this piece, I based it off of Lobotomy Corporation's hubs / command rooms. I created the piece as if it was a side office for clerks to go in to work. I'm most likely going to go back and…
Hey Fisguard, I absolutely love this scene. Your composition, detail, and overall moodiness ability is well showcased. I am new to digital painting, so take my critique with a grain of salt. Your ability to take rough paint strokes to create forms and moods is absolutely astounding, I haven't seen a piece quite like it in…
Ah, so it's some sort of approximation, thanks for clarifying. I guess i wasn't being clear when i mentioned fresnel. I use it to refer to the fresnel equations, or more specifically the fresnel component of the specular highlight. This is definitely light (and view!) dependent, but I'm aware that it sometimes also refers…
Oh missed that, sorry =/ The example on the left (original) is an indent that was baked from a piece of geometry. It's as correct as you can get. The example on the right is the same map only rotated 180 degrees in photoshop, which because the way normal maps are calculated, causes the indent to reverse and pop out. I can…
Best way to light a night scene is too use a orange/yellow/beige light for the moon and use dim blue fill lights to represent the night sky instead of covering the scene in darkness. Since you have a pinkish sky tho, try adding some pinkish/purple shadows in there. Searching for 'Alpenglow' on google should show you what i…
Not bad, I agree with the suggestion to add more contrast to your lighting, right now there's just way too much ambient light. Also try slightly varying the color on the different types of lights and tweak the post processing, it wouldn't hurt to do some color adjustments on the darks/lights of the scene as well as maybe a…
Now we're cooking with gas. I really like the disjointed metal sheets on the roof. Any chance of really bringing that out by painting one, like Adam suggested? OR maybe you can hit at repairs by having the top most sheet not as rusty as the others. You already hinted at repairs with the metal sheet next to the door. Maybe…
Hm... Did you bake the light of your scene ? All elements in your scene that has lights not baked is lit in real time which is really heavy. It is hard to keep lights baked all the time when modifying your scene, therefore, the best is to work in Unlit mode. And switch to Lit only when your scene is baked. Also look at how…
Edit: Sorry for the huge-ass reply, but I feel the issues could be broken down further than just telling you what to cut. :poly122: +1 to Chillydog12345's post, though. First of all, congrats on getting to a point where you're applying! I think what you need to work on most is presentation, to be honest. Medium grey is the…