What game engine are you referring to? 1. Most engines will attach weapon models to joints, tags, bones or some other such dynamic data attached to the player skeleton. You should never have to model more than one character just because it's holding different weapons. 2. Similarly they may have keyframe or scripted event…
Here are some things that I would check. 1. Is the model perfectly symmetrical? Slight variations in symmetry will cause mirroring issues. 2. Check in the Component Editor (Window--CE, after select verts, and click on smoothskin tab)--for small weights that you can use the Prune Small Weights tool to eradicate. You may…
I can give you few suggestions : House in a tree -> I would frame the house with darks and probably lighten the sun rays , its overall too bright for a forest scene foreground dark , background dark frame the house in the middle -> like a stage spotlight Sod house village -> I would remove this one , composition is all…
Hi, it sounds like you are setting a keyframe on the cube instead of setting one on the deformer. The deformer is what you are animating so you need to key the attributes that are going to animate. What you need to do to get this to work: 1. Create cube with 10 divisions as in your steps above 2. With your cube selected,…
TeriyakiStyle: They were appraised before they were donated to the antique store. The place I got them at is a non-profit that supports a local food bank, so the previous owner probably got a nice tax write off. I'll definitely check out Guy Downing and see if he seems like he'd be good for taking care of them. There isn't…
butterflies are easy, you don't even need to animate them right as they have so fast movement its ok to have 4 frames of them and let them switch randomly, it gives an even more natural look to the particle system its not really needed to use anything but a 2tris particle that is facing to the camera, as the movement isn't…
@felipefrango You're right about the center piece frame, I need to post new wires, that one on my website is very old. I've split the frame on the center piece up into separate polys. @Pzychaoz Thanks for critiqueing the website, that's exactly what I like to hear! Also I'll post a few breakdowns of individual assets soon.…
rrr how can you work????!!! hhmmm in my previous company Im used 11 CPU cores(7 PC with different number of CPU-types, like 2xXeon HTT server))) in dinner, or if nobody work on them for Max rendering. Its save many time , becouse time decrease proportionaly CPU icluded in rendering. 2 hour per frame on 1 workstation or 10…
Hey, I found a couple of things that might help. First of all you can turn on a frame rate feature for the viewport of 3ds Max. This might help you judge the performance a little bit better. Open up your max folder and find the file called 3dsmax.ini. Open it with Notepad. Find the entry called [Performance]. Add a new…
LET MY NAME ENVELOP YOU. SEEK NO SHELTER FROM THE FLAME OR THE TEETH OF THE BEAST. CLOAK YOURSELF IN THE FIRE OF MY WORD AND CAST BACK TO YOUR ENEMIES THAT WHICH WOULD BLACKEN YOUR FORM. This is a process thread for my current project, the manticore mecha from the tabletop rpg LANCER. Current status: Based on the designs…