Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Hey Nick, The preview material should use the default material configuration. In Toolbag 4 we updated this to use metalness/roughness. You can also save a custom default material by creating a blank material, setting up your base settings, and then going to Edit > Templates > Set Template Material. The baker should use…
Results of my own latest tracking on this issue, would suggest Epic's ongoing efficacy underpinning it's court challenge in regard too both Apple & Google's current dominant position is definitely not without merit, as console giant, Sony's 2018 ultimate capitulation to enable cross-platform gaming via their ecosystem,…
The version is 3dsMax 2018.4_Update There are 2 normal SSDs 6Gb/s with Seq Read= 455MB/s and Write= 367MB/s resulted in test. The file size is 800MB uncompressed and i have the same scene file around 60MB when i have enabled "Compress on Save". For me the weird part is when Reset option is taking place: it hangs on 1 core…
I have some thoughts on this if you don't mind, and some extra info. The parameters do NOT need to be driven from blueprints. They can work automatically without blueprints assistance, if you enable a small checkbox next to the anim curve. I think its called material curve. Then if you have a scalar parameter with the same…
Jonathan F - thanx dude! yeah, the wood seems messy. Ill see what i can do to fix it. SaferDan - I pressed the magic button that says " enable gaps in normal map"! lol jk I did something Sparks suggested. And that is to use a plane and use a series of plane in the inbetween of the main two planes to cover up the hole. The…
Main thing is what created those mesh groups? What even is a mesh group? Never in my 12 years experience in maya have i had to deal with that. So far it seems like the turtle renderer was to blame. I made it work by disabling turtle first, copying the geometry, starting a new scene, pasting the geometry, and then exporting…
Wish I could be of help, But I have the time issue... The pole vector is generated between the two IK control points and regardless of joint orientation it will build it in the direction it shows during the preview. If anyone knows how to fix it would be appreciated! edit: Ok so I managed to solve the issue. Basically the…
It's good that Crytek made a hardware agnostic realtime ray tracing technology but until AMD will adopt that in their GPUs, Nvidia RTX will always be superior in my opinion. It's not only for the fact that you can use ray tracing, the RT cores that Nvidia uses allows gaming companies to optmize their games for ray tracing…
Alrighty! Been a strange ride working on this item. Not only was it daring in terms of sillhoutte, but we added a floaty gem in the middle of it, the watcher's eye. Added a custom load out animation. Nothing too fancy but we believe it is better than the default one. Tweaked some of the animations that were clipping the…