I don't agree with danshewan completely, yes, learn the app and tools on simpler things but you should start getting familiar with modeling organics as soon as you have a good grasp of the tools. Prop and environment modeling is a field unto itself with its own rules and constraints, I am no pro but I did find that my…
I am looking to commission some pixelart for a topdown medival video game. The first commission would include: -2 animated characters (front, back, side view, walking cycle, attack animation) - 2-3 basic background tiles -Size would probably be either 32x32 or 64x64 but would need some discussion Naturally more commissions…
Yes, in the video one file is loaded. That file contains all of the high and low poly objects, which are sorted into the appropriate bake groups. You can load one file or many, though fewer files are generally easier to manage. In Toolbag there are multiple levels of hierarchy: * The file reference level, this is your .OBJ…
I've iterated on the lighting using the feedback everyone provided. Here's what I've done: * Most of my lights were set to dynamic (some were set to static, need to pay more attention to that). * Materials that were wayyyyy to shiny were modfied. There's a few more materials that will need to be dialed down. * The exp…
I do not use SD or DDO for this - after all, authoring a huge set of traditional per-object PBR maps isn't very nice performance wise. But one packed map is alright. So, as I've said, I only use UV2 for one texture on my side - for a packed map containing AO, cavity and curvature. I bake those out in xNormal. Using those…
Meant to post this update sooner, but Pounce! has now been submitted to the Rookies :) Our post contains various detailed breakdowns of our work for this project, so we hope you'll enjoy viewing our work! https://www.therookies.co/entries/33524 Also attaching our updated trailer for this submission ^^…
VFX Artist Company Description WayForward is an independent videogame developer based in Valencia, California. Over a quarter century we’ve become one of the biggest independent developers out there, and house some of the finest talent in the video game industry. We’ve built our reputation on solid gaming fundamentals,…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking talented Senior/Lead 3D Animator. Gameloft creates games for all digital platforms, including mobile phones, smartphones and tablets (including Apple® iOS and Android® devices),…
Position: VFX Artist WayForward is an independent videogame developer based in Valencia, California. Over a quarter century we’ve become one of the biggest independent developers out there, and house some of the finest talent in the video game industry. We’ve built our reputation on solid gaming fundamentals,…
Big Sandwich Games is a game development and 3D outsourcing studio based in Vancouver, British Columbia. Founded by a group of industry veterans, Big Sandwich Games is dedicated to providing the highest quality in-game art assets to our clients. Our team's dev experience spans such titles as Bully (Rockstar Games / Take…