Thanks, everyone. You've been a great help. Now that MoP mentioned it, I'm not so sure what Maya does is a true curved surface for SubD objects. It could very well be the case in which Maya does what Eric mentioned (adaptive subdivision based on zoom level), only Maya does it behind the scenes. I'm very satisfied with the…
Hello Peter, Welcome to Polycount. Well there are tons of videos / tutorials out on the web that sometimes feels a little overwhelming and can lead to confusion because different artists develop different techniques to reach the same result. I can tell you from my method of learning 3ds max (and modeling in general since I…
Thanks for the help guys. just a few questions: 1. you could unwrap your whole terrain (or cut out only the chunk where your way is supposed to be) and paint your ways with the viewport canvas If i unwrap the terrain i will "draw" just a huge texture containing both the grass and the rocks on the same file right? So i wont…
"maybe if you could post some wireframe shots so we could comment on your polygon use" i did this but yet, neither of you even said a word about this, the reason this not being an "original" model is because its mod work, and since i had 0 3d education, i thought this would be the best way to start, modeling something that…
I dont think you should try to save the polys people are advising you too. It barely registers with the engine at these counts, its also verts you should be looking at not polycounts so much. These barrels with few sides look awful, they look last gen, its the thing that most betrays the fact that we are simplifying forms.…
Holy CARP! theres a Morrow in muh polycount :P I agree full heartedly with everything that's been said, but i feel Theres one more aspect to this issue that needs to be pointed out. when I first saw Seans name on page one, for a few seconds, it entered my head that Sean might actually be a hack and that he was up to no…
I had a very weird dream last night. I usually don't remember my dreams. And I'm only reporting this dream here because, oddly enough, there were Polycounters in it. We were on a road trip, about ten of us, in a big white van and my mother was driving. Our destination was my old college and we were going there to make an…
Hello everyone! New here, my friend recently introduced me to polycount to help improve my works. So here I go! This character was created for a school assignment (over 15 weeks with other assignments) which was to create a character for an existing 3D fighting game, which I chose Street Fighter V. I can tell I didn't hit…
I'm getting into human 3d modeling for an action game. I am not the greatest modeler in the world, and getting into the human aspect of modeling is a newer challenge itself. I've skimmed some member's models here (kudos to the OddWorld modeler) and was impressed by the work. So now, how did you go about making these…
Hi! I've started a new project and I thought I should post it here. This will be my first Pimping thread, but I've just made a model that I really like and thought it was time to post it for some critics and comments. So I've based my model on Stephan Martinieres concept for Frankensteins lab:…