I agree with removing a lot of the information around the mouth. With ski masks they're never very defined. If anything you'd need to pay more attention to how the fabric will stretch (maybe even slightly overdo how much the jaws would move) than defining lip shape. Look up videos of skiing and hope to god they're talking…
Oh my god its Odium! O.O Hows it goin man. Hope q2e is going well. Looking great so far teddy, i've always liked your stuff. I like your take on the enforcer more so than i do the quake4 version. Its great to see more quake2 stuff being re=done. I always loved that environment so much. Unfortunately i dont think quake4…
My main problem with games in space... You have no frickin' idea what's going on because your field of vision ammounts to about a quarter of the battlefield. Whenever i play one i always have that nagging fealing of "dear god i hope i don't plow into something i can't see as i turn." I'd love to see a more strategic space…
It's a pretty logical argument in my opinion. If game assets were separated to have "low quality" console assets and "high quality" PC assets, then development of the game would be more expensive and require a larger team, not to mention organization of the entire project would become more difficult. At the end of the day,…
Hmmm hmm... so many awesome movies listed! Let's see what comes to mind. Ok, by category, so I might actaully remember... (And in no other particular order) Disney stuff (Cause, hey, I'm still a kid): -Beauty and the Beast -Mulan -Lilo & Stitch -Emperor's New Groove -Aladdin -Meet The Robinsons (And many more... I'll leave…
Hello :) I've been using CAT Rigs in 3Dstudio Max for a couple of days now and I've encountered this problem: If I try to move the collarbone of the CAT Rig the whole Rig dissapears. Just now I found out how to solve the issue and I'm sharing it for someone like me, who might have the same problem. You need to go to the…
Been using Blender so far and loving it. This is what I am working on using Blender- I am a little confused about the bullet engine integration in 2.66.What I am gathering is that with 2.66,u do not need to enter game mode to run realtime simulations.Does this include bullet softbody without going into game mode? I don't…
[ QUOTE ] ...games players and artists like us to make sure that games dont just appeal to the lowest common denominator but actually aspire to be a culturally relevant art form ripe with meaning and significance. [/ QUOTE ] Honestly I'm not sure if anything can really be "cultrually significant" in the way things have…
Hello. I have finished my another animation. Please have a look and criticize. https://vimeo.com/178411324 If anyone is interested, I'll leave here my thoughts, how the work looked, what was my inspiration and etc. Apologise for my english, it's not my native language. So the idea for the whole animation came to my mind…
Is this a viable workflow (games or film): To change and key the rotation order mid-animation. Let's say frame 1-10, the upper arm rotation order is xzy and then I key at frame 11, to change it to zyx and continue on from there. Backstory Context: I mostly thought about this method as a solution to avoid gimbal-locking…