Phosphor Games Chicago, IL jobs@phosphorgames.com Phosphor Games Studio is currently seeking a talented and experienced 3D Environment Artist to work on unique and exciting upcoming titles. Applicants should be highly skilled in level construction and building of realistic models of architecture, terrain, and props for a…
Hey there. I'd like to share a game development project with you, and give those who are interested the opportunity to join the development team. The project is called Might and Magic X: Children of the Void (M&MX), and it is an RPG, entirely nonprofit, and will be designed for the Windows and Linux platforms on the Unity…
We are looking for a 3D Character Outsourcing Manager/3D Character Artist. Applying candidates should have at least 2-3 years of video game industry experience, experience managing outsourced assets for 3D characters, and strong modeling, texturing, and rigging/skinning skills using Maya. Please provide portfolio (or link…
COMPANY: Arc Productions ltd ADDRESS: 230 Richmond Street East, 2nd Floor, Toronto, Ontario M5A 1P4 LOCATION: Downtown Toronto Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for a Rigger. With over 250 artists and technical directors and the most up to date…
I would recreate them from scratch in Substance Designer. I think it’s a really good tool to create these types of images. The procedural workflow in Designer also allows you to easily tweak things after creation, including resolution, without loss of quality. I would make each effect in its own graph and then have one…
Don't forget that beyond web tutorials there are also several (at least two?) of those Vertex e-books from a few years ago. I recall those being full of little niche-tutorial gems. Its terrible that forums are going out of fashion and are being replaced by reddit and perhaps Facebook and Twitter feeds. That stuff is so…
Hey, Shrike. Thank you very much for your input! I have some questions for you in return: * I'll be doing the legwork on this in finding wear & tear and damage tutorials, but off the top of your head, do you have any tutorials on that matter to recommend that has helped you? * Saying Mono-color backgrounds are cheap tells…
What format are you exporting from Modo? I know when exporting glTF from 3ds Max there is the option to include tangents or not. So it could be that the exporter either doesn’t support tangents, or else is mangling them. Could also be that Painter is not importing them correctly.
I continue doing small tweaks for his jaw line and nose tip. Trying to break the straight line I have gave his jaw. Added more volume to his chin and underneat his mouth. I also changed the angle och the jaw and pushed back the ears. I started to make a new volume sculpt for the hair, to match the hair style I want for…