Black Mesa is a half-life 2 mod, recreating the original half-life on the source engine. We just recently launched our new website at http://blackmesasource.com , and had a huge media release to accompany it. We are always on the look out for talented individuals, especially if you love half-life as much as we do. Here are…
I create some fan art about Meropid fortress in Genshin impact. Need some advice about light. Trying a dark, almost horror atmosphere. Still think it's just too dark picture and no dark atmosphere. Be appreciated for any advice.
If for anyone the padding option isn't changing the padding on the baked maps, check if it's the fault of a ground plane you might have imported. I was just doing some low-to-low AO baking and using a ground plane for shadow casting, but the plane that was perfectly filling the UV space (not directly visible) prevented any…
Hi, I’m currently working on a small game project and need some help with creating simple animations.If you’re interested, I’d love to discuss the details, scope, and timeline with you. You can reach me anytime at rohanraghav711@gmail.com Best regards, Rohan Raghav
[ QUOTE ] Averaging vertex position horizontally/vertically is a must, you want to be able to select a row of verts and just hit the "align" button, and it averages all their positions out into a perfect straight line upwards or across. [/ QUOTE ] even better tho, the possibility to align the whole UV rather than just a…
https://polycount.com/discussion/comment/2794716/#Comment_2794716 here, I just figured out a good way to do it. this thread shows several ways to do it, but, the last way I just did it, is superior to every other way I've tried. I also explained WHY spheres are such trouble and WHY they have to be done a certain way to…
I've seen level designers run the whole gamut, as far as their artist skills are concerned. At some studios level designers only grey box out the flow and that's IT. That's what a lot of people have been describing here, but I don't actually see that too much. Those are the more pure designers who are also working on…
No, I haven't really participated in anything in quite a while. I have my own projects I'm slowly trudging away on. But I don't think people want old school comps either. That's not what I was getting at. I just think they should be achievable by a single person in a smaller timeframe. Something like sculpts only. Or just…
Hey, thanks for the kind words guys. This project is definitely not dead, I just felt like the design I was going for with Sarevok was not really good, didn't really stand out and went back to square one. So I'm just cleaning my head with a quick character bust and am gonna come back to Sarevok with a fresh eye later.