We added two more people to the team! Two good, long-time friends of mine. It was apparent we needed two more people when we assessed the scope of our game and realized we would rather get help to make what we love than cut tons just so 2 people could make it. Boyd: He is taking over design. He made tons of Starcraft,…
Hey i'm trying to bake with knald but optimizing mesh data takes so long it's been stuck around 60-70% for 45 minutes now my highpoly is around 30 mil polys.
Hi! I recently noticed that when you bake lightmap with directional light specular my shaders were not working as expected and noticed it is because the shader is not the surface shader type. Then I would know how to make a surface shader in the shader forge. Can someone help me?
there my little model i did based on one picture that i really like ! the original pic : the picture was done by my dear buddy pollo-chan which you can find her work at http://pollo-chan.deviantart.com and www.furaffinity.net/user/pollo-chan i have her permission to share her work. so, i would not be called a thieft :p and…
this will bake so much better if you just make these parts separate pieces. and you could also Ctrl+Shift-Click to Isolate them in Zbrush. just my 2 cents. EDIT: adding bevels will probably slow you down a bit, and make a mess as well.
Maya's normal map baker is not "atrocious". It works very well. Your issue isn't with the baking software, it's how to create the pore detail in the first place. Antweiler offered several options for you. Xnormal is free software specifically used for baking various maps, including normal maps, but the others all cost…
wow....ok im surprised no one has mentioned this yet. since it seems you sculpted out your head base mesh , a rule of thumb with ANYTHING sculpting is that you want even distributed polygons across your mesh meaning all your polys are equally spaced from one another and all of it has relitvely close geo This will help…
critique isn't a set of instructions for you to follow blindly. It's meant to point out the flaws other people see in the piece. Your job is to identify and assess the cause and or impact of these elements in your own work, correct or modify them, and thus make you a better artist. Take the way too common tip of making a…
Hi, I asked this over on the Allegorithmic forums but didn't get a response so I'm going to try here as well where there is a bit more activity. Is there any way I can use the Transferred Texture from Mesh baker to transfer a normal map from one UV set to another? If you do this in 3DS Max's Render To Texture tool, it…
Hello! It's the first time I post here so I'll make a little description. 3 years ago I finished a school of 3D artist and I got a base of what a video game artist need to know. Since then I got some job in little company where, most of the time, they had 1 or 2 artists who need to do a lot of things. It was very pleasant,…