Thanks, finally I got replies from here. I tried lucas forums but it isn't even active enough to get a reply there. The skeleton I took did seem to have 2 bones for dual lightsabers. It was the one I took from that tutorial. Is there anyway I can use this skeleton in JO by doing a few things to change it to make it…
Thanks for the replies. It's good to know it can be directly beneficial. Just to clarify, I think I must have worded my original post badly. It's not that I don't know how to sculpt in ZBrush, i just wasn't sure whether hands on sculpting with physical material would possibly help with digital sculpting. Similar to how…
Thanks for the reply. Ok that's good to know, it certainly looks pretty good. I'm glad to hear it's the box style too, my edge extrude skills aren't too bad but i prefer the box modelling method since it's easier to block out without ref planes that way. I also liked the fact it's pretty old because it's gonna be useful to…
Hey everyone! Our team expanding and looking for 3D sculptors who can make high-quality 3D printable miniatures, sometimes support-free modeling needed. To see the quality we need, check out these miniatures: https://www.patreon.com/lordoftheprint https://www.patreon.com/titanforgeminis https://www.patreon.com/ArtisanGuild…
hi, i just turn 20 months ago and currently in a bachelor of digital design course, in my 2nd year and next year would be my last. the papers we do circles around augmented reality, game design, animation and visualization. i've been looking at the forums awhile and i assume most of you guys are doing these professionally.…
#Commission work a memorial from the Founder of #Hollywood Joseph W. Young made with #ZBrush #Render with #Keyshot made for #3dprint #3d #3dart #3dartist #sculpture #human #character #history #monument #sculpt #3dsculpt #digitalsculpt #3dmodel #3dmodelling #figurine #miniature #replica #freelancer #3dprinting
Ok, I guess the issue is the "beveled edges" Let me bevel the edges again. This time, I will crate bevel as real as possible based on replicas. I will not consider # of polygons for now.
I've been trying to figure out a way to change/replace the exporter interface through MaxScript. At work we use multiple game engines and so far I've been able to keep a unified interface for all the engines/projects we are working on, but I've hit a snag with this one. It seems the maxscript export functions that come…
I find opinions of this Polycount Hub to be a bit problematic. Some users like it were as some do not. But please note that this Polycount Hub is not set to replace Polycount, rather be an extended portion of the site that some users may find a use out of. Essentially the concept behind the hub is to make critique, and…