Hey guys, not sure if this topic has been brought up before. I did a search and found nothing on it. A few YouTubers have mentioned this program and I took a quick look at it and immediately knew it was not polygon-based or even CAD based. Turns out it is Nurb-based which I experimented briefly with in Maya about 5 years…
The reason I want to use edge creasing is because I would like to build things for tessellation. Ideally all of the polygons should be 1:1 in size. Bevels are too thin.
This is the first character I have been happy enough to present to yourselves, it was made in XSI and consists of 2931 polygons. I was hoping for some critiques before I started making the UV map.
Trying to get this finished up this week, but not without crits... The whole scene is roughly 40k tris including the extra draw calls for double sided polygons. Any crits/advice are welcome.