Hey guys, not sure if this topic has been brought up before. I did a search and found nothing on it. A few YouTubers have mentioned this program and I took a quick look at it and immediately knew it was not polygon-based or even CAD based. Turns out it is Nurb-based which I experimented briefly with in Maya about 5 years ago.
What is the general consensus on this one? Is it useful for game art? How is the workflow when it comes to making a low poly? Is it the future or is it overrated flash in the pan like Voxels etc?
Replies
The END of Blender!? - YouTube
but...
I'm not sure it really offers anything over fusion360 to justify the price for non-commercial use and you're giving up a bunch of the nice stuff that comes with the autodesk/fusion ecosystem (project management etc.).
here's some recent stuff I've done in the program: